CULT of the Lamb has a huge range of weapons and curses – its version of magic – which appear randomly as you play.
You don’t get to choose what comes up, but you can increase the chances of powerful items by sacrificing followers, or completing the weapons and curses upgrade tree.
Through this you can unlock new weapon types such as Merciless, Vampiric, and Necromantic.
Here are all the weapons and curses you can find.
Cult of the Lamb: List of weapons
There is a big range of weapons; from fast weapons like daggers to devastating hammers.
They are grouped by their types; bane, godly, merciless, necromantic, vampiric, or zealous, and the weapon itself usually an axe, dagger, gauntlets, hammer or sword.
Here’s everything you need to know.
Chance of poisoning enemies when attacking. Once struck by the toxins, one begs for the blade.
Deals significantly more damage than mortal weapons. The blade that severed the Lands of the Old Faith from the world.
Once borne by the executioners of old. Chance to deal a Critical Hit when attacking enemies.
When slaying a foe, summon a ghost that will attack nearby enemies. Severed heads still may talk.
Chance to heal the wielder using the life force of a slain foe. Consumer of the blood it spills
Collected Fervour will also increase your Divine Inspiration bar. Used by the great Fanatic to execute heretics.
Chance of poisoning enemies when attacking. The signature weapon of the jealous lover.
Deals significantly more damage than mortal weapons. Stolen from the tomb of one of the Old Gods.
Chance to deal a Critical Hit when attacking enemies. Piercer of hearts.
When slaying a foe, summon a ghost that will attack nearby enemies. Only the God of Death may cut souls free.
Chance to heal the wielder using the life force of a slain foe. Eerily similar to the canine of some fierce beast.
Collected Fervour will also increase your Divine Inspiration bar. Used by the Fanatic to give offerings of blood.
Chance of poisoning enemies when attacking. A venomous touch, however gentle.
Deals significantly more damage than mortal weapons. The last remnant of divine armour, long lost.
Chance to deal a Critical Hit when attacking enemies. Imbued with the restless spirit of a fallen crusader.
When slaying a foe, summon a ghost that will attack nearby enemies. Once worn to gather the souls of the departed.
Chance to heal the wielder using the life force of a slain foe. Made for drawing out the fire of life.
Collected Fervour will also increase your Divine Inspiration bar. Protects against doubt.
Chance of poisoning enemies when attacking. Forged with ill-intent and evil spirits.
Deals significantly more damage than mortal weapons. Shaped these lands to the desires of their Gods.
Chance to deal a Critical Hit when attacking enemies. What remains once the hammer has struck?
When slaying a foe, summon a ghost that will attack nearby enemies. Used in ancient rituals to grind bones to dust.
Chance to heal the wielder using the life force of a slain foe. Driver of stakes.
Collected Fervour will also increase your Divine Inspiration bar. Gavel of judgment, strike true.
Chance of poisoning enemies when attacking. Coated in the bile of a beast, long forgotten.
Deal significantly more damage than mortal weapons. Once used to draw Godly blood.
Chance to deal a Critical Hit when attacking enemies. Grant no mercy, take no chances.
When slaying a foe, summon a ghost that will attack nearby enemies. Death’s own blade.
Chance to heal the wielder using the life force of a slain foe. Vitality to those bold enough to take it.
Collected Fervour will also increase your Divine Inspiration bar. The blade of the great Fanatic.
Swing with intent. A mighty tool of unstoppable brutality.
A well-balanced blade dealing moderate damage. Stalwart companion to the wandering warrior.
A set of deadly spiked gloves. Weak at first, but devastating on a complete combo. An iron fist from which none can escape.
A fast blade designed for many cuts. Low damage but lightning quick. Never given, only taken.
Slow to fall, yet calamitous upon landing. Splinterer of skulls.
Cult of the Lamb: List of Curses
Curses are Cult of the Lamb’s version of magic, and a great way to deal damage.
They are grouped by their type: divine, projectile, melee, faith, and tentacle. Yes. Tentacle.
Here’s all the curses you can find.
Knocks back enemies within your range while also damaging them. A curse against those unworthy of your presence.
Knocks back and poisons enemies. Omen of great ill-fortune.
Knocks back and freezes enemies. The breath of a forgotten God… once stronger than all.
Locks enemies into position for a short time. For who is worthy to look upon a God?
Two seconds of invincibility. Deflects projectiles, causing damage. Under the shadow of wings, thou lie protected.
Shoots three projectiles at once. Flames of cleansing burn thrice as bright.
Shoot a piercing bolt of fire. Hold and release at the mark to make it explosive. Send forth the flames of the Underworld.
Hounds of Fate
Shoots multiple projectiles that seek out enemies. Seek and strike those who dare doubt.
Strike of the Crown
Shoots a fierce projectile that has a chance to possess enemies on hit. Embrace the crown and your sins shall be forgiven.
Shoots projectiles both forward and back. Light the path trod, and the way to come.
A devastating melee attack that will also summon ghosts to attack enemies. Retainer of Death, attend your master.
A devastating melee attack that also deflects projectiles. And with a sweep of his hand did his enemies fall.
A devastating melee attack that will also freeze hit enemies. A kiss from death, so cold and inviting.
A devastating melee attack that can be charged for increased power. Raze miscreants to the ground.
Oath of the Crown
A devastating melee attack that also has a chance to possess impacted enemies. The curse with which the Great Ones severed our world from theirs.
Call of the Crown
A sacred projectile that will directly hit enemies. You need only issue thy word, and they will obey.
Black Ichor will spread further. From the blood of the Old Gods did all life rise.
A projectile that spreads black Ichor on landing. Part the oceans of blood.
Path of the Righteous
A projectile that creates a trail of black Ichor. Walk, and be guided by faith.
Point of Corruption
An explosive projectile. For none are undeserving of punishment.
Tentacles will strike out in four directions. An Old God may still reside in the depths.
Passage of the Mariner
An eruption of far-reaching tentacles. A course charted, a voyage made.
Touch of Ithaqua
An eruption of ice pillars that freezes enemies on hit. A call from below that began the Winter Year.
Touch of the Revenant
Tears open the earth to release a horde of ghosts that target nearby enemies. Release those trapped souls that clamor for freedom.
Touch of Turua
Convoke a violent eruption of powerful tentacles. Sinker of ships, risen from the deep.
Written by Georgina Young on behalf of GLHF.
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