A GERMAN gamer has broken his neck while wearing a virtual reality headset following he moved too “intensely”.
Doctors claim the 31-year-old not because he fell over with while he couldn’t see with the goggles but due to his repetitive and jerky movements over a period of time.
Medics say repeated strenuous movements wore down one of the vertebrae in his neck, and causing it to finally crack.
The man went to the hospital after experiencing a sharp pain in his shoulders while playing a game.
Doctors did not reveal what game he was playing, but said it required him to move his body to “rhythmic visual and musical triggers”.
X-ray scans later revealed the man had fractured his C7 neck vertebra, situated near the base of the neck just above the shoulders.
Doctors attributed the fracture to the frequent and repeated rapid movements the man made whilst wearing the headset.
Experts at the University of Leipzig Hospital, who treated the man, believe this is the world’s first documented of VR-related stress fracture.
The team wrote the unidentified man’s injury resembled ones seen in runners and soldiers as detailed in a medical journal, the MailOnline found.
Virtual reality headsets can weigh almost 610g and retail for nearly £400 in the UK, though medics in the German man’s case did not detail the brand of device used.
The man needed to wear a type of neck brace for six weeks to support his neck while it healed. He fully recovered after 12 semanas.
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The headsets are becoming increasingly popular equipment among gamers, with millions sold in both the UK and US in recent years.
One of the authors, Dr David Baur, an orthopaedics and trauma specialist at the hospital where the man was treated, said the injury resembled “clay-shoveler’s fracture”.
This fracture is named after injuries recorded in clay miners in Australia in the 1940s who used to rapidly fling material over their shoulders out of mining pits using shovels.
These miners frequently damaged their C7 vertebra due to the strain placed on their spinal cord.
This injury has also been recorded in professional athletes like volleyball players and horse riders.
However Dr Baur said considering the light weight of VR headsets and controllers, compared to metal and wood shovels, it was likely that the man’s injury was instead caused by repeated stress on the vertebra.
“Since the patient had been playing VR games for many hours weekly with lightweight devices in his hands and on his head, we conclude that a stress-type fracture seems to be the more likely reason for the dislocated fracture of the spinous process from the seventh cervical vertebra,” ele disse.
“The repetitive movements and intense gaming habits could have led to a fatigue fracture.”
Repetitive stress fractures of this type are a common injury in soldiers on long marches, the authors said.
These injuries occur due to repeatedly putting a bone under too much stress causing it to crack over time.
Doctors did not detail exactly when the man injured themselves in their report, described in the Journal of Medical Case Reports, but virtual reality headsets have become increasing popular among gamers in recent years.
Dr Baur said to his knowledge this was first documented case of a stress caused by virtual reality gaming and more needed to be studied before research could be done to determine the potential risk of these type of injuries.